Build packages, not a pile of upgrades
The official listing advertises 30 abilities and skill trees. Choose abilities that reinforce a clear damage engine, preserve movement, or repair the specific weakness ending your runs.
| Ability role | Job | Priority |
|---|---|---|
| Core damage | Makes the main weapon plan scale | Usually early if the run lacks clear speed. |
| Coverage/control | Prevents crowd density from closing lanes | High when ordinary enemies create traps. |
| Mobility | Improves repositioning or error recovery | High when movement is the recurring failure. |
| Survival/oxygen value | Extends decision margin | High when runs end to attrition rather than damage. |
| Luxury synergy | Adds value only after the engine works | Delay until the build is stable. |
Three-pick test
Before selecting an ability, ask: does it improve my main damage plan, keep space open, or protect the run budget? If the answer is no to all three, it is probably a distraction.
Last verified: August 24, 2026 · Early Access facts may change.
